

Every winburnsthe supply
5 national-team Fan Tokens. One deflationary engine. As each team advances, a rising share of its treasury is permanently destroyed — turning on-pitch results into verifiable, escalating scarcity.
On-pitch wins, on-chain scarcity
Burns are funded entirely from treasury holdings — never from fan-held balances. A victory triggers a burn sized to the team's current tournament stage, so the deeper a run goes, the harder the supply shock.
Wins result in burn
Each victory permanently destroys a percentage of the token's live treasury balance. Draws and losses burn nothing.
The stake escalates
Burn rates climb from 1% in the group stage to 10% in the Final. Late-round wins front-run the largest supply shocks.
Fans are never diluted
Burns draw only from treasury reserves. Circulating, fan-held tokens are untouched — and grow relatively scarcer with every win.
The bigger the match, the bigger the burn. As your team advances, each win removes more tokens — rewarding holders who stay in ahead of the largest supply shocks.
Burns come from the treasury, never from your wallet. Every win makes your tokens a larger share of a shrinking supply — the longer you hold, the more scarce they become.
Burn rate per winning result
Numbers update after every match. What you see is what actually burned — calculated from the real treasury balance at full time.
Every burn, recorded as it happens
Every win permanently reduces the supply — each burn is written here the moment a match is won, so you always see the full picture.
What a perfect run actually destroys
Two worked examples from the framework — a treasury-heavy new token versus an established token — both winning all eight matches.
Maximum theoretical impact. If a team wins all eight matches, the compounding burn removes roughly a quarter of a treasury-heavy token's total supply — a permanent reduction to its circulating ceiling and a significant supply-side shock to the market.

Back a team before the burn begins.
Hold a Fan Token to capture the scarcity of a deep run — the further your team goes, the more supply burns.